Sonic and The Secret Rings PDF Wii Manual
PROLOGUE It all started when the genie of the magic ring appeared while Sonic, the world’s fastest hedge hog, was taking his nap. The genie’s name was Shahra and she explained to Sonic that she came out of the ook of the Arabian Nights, seeking his help. According to Shahra, the world of the Arabian Nights was being threatened by the temptations of the evil genie, Erazor. She added that if Erazor continued to manipulate the world within the book , he would ultimately gain enough power to leave the book and wreak havoc in the real world. In order to thwart Erazor’s vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales.
CHARACTERS
A cut-loose hedgehog with super speed. Suddenly approached by the genie of the ring, he decides to enter the world of Arabian Nights to help.
At first, he felt a little out of place within the book, but Sonic is eager to explore all of the mysteries that await him.
- Sonic the Hedgehog -
Genie of the magic ring who came from the book of the Arabian Nights. She holds the power to grant her master’s wishes, and hopes that her
new master will be none other than our spiky blue hero. – Shahra -
The evil genie who corrupts the text of the Arabian Nights, and is plotting to take over the world. He quickly builds his power by defiling the story of the book in order to ultimately rule the real world. He and Shahra appear to have an ongoing rivalry that is far from being settled.
- Erazor -
BASIC CONTROLS
Sonic will automatically travel forward on his open path. Keep up with his pace and tilt down the left or right end of the Wii Remote (see above) to steer Sonic left and right as he dashes forward. Moving Left and Right To properly navigate through the menu/selection screens and play the Action Stages of this game, please hold your Wii Remote in the sideway position. The following controls will allow Sonic to travel through many of the breathtaking and challenging settings he will face in the Adventure Mode. Sonic can jump by pressing the 2 Button. Tap the button for a
hop, or hold down and release for a greater jump. Note that the height and length of the jump is adjusted by how long the button is pressed. If you keep holding down the 2 Button, Sonic will then perform a forward slide. Once Sonic is in midair (during the jump), he can either immediately land by pressing the 2 Button, or zoom forward with a quick shake of the Wii Remote towards the screen.
Press the 1 Button to slow down Sonic, eventually bringing Sonic to a complete stop. To make him walk backwards, tilt back the Wii Remote towards yourself to back track where he just passed. Stop and Walk Backwards When an enemy is nearby, press the 2 Button to perform a slide and find a green cursor placed on your foe. Next, perform a jump to lock-on to the enemy in mid air (locked when cursor is red), then quickly flip the Wii Remote in a forward direction for the attack. If the enemies are bunched together, use the Homing Attack repeatedly to allow Sonic to defeat them all without him ever touching the ground. Homing Attack There will be moments where Sonic must move along the ledge with his back against the wall. In this situation, tilt down the right end or left end of the Wii Remote to shuffle him in either directions. To come to a complete stop, keep the Wii Remote in a neutral position. Also, when Sonic takes damage while he is crossing, he will either fall off completely or cling onto the wall if he has something to grab onto. If he’s clinging on, shake the Wii Remote in the forward direction before he falls to continue on.
GETTING STARTED
Your progress, results, and settings of this game are all saved automatically onto the internal flash memory of the Wii.
AUTO SAVE
To start the game, press the 2 Button at the Title Screen to display the Main Menu. Use the +Control Pad to select ADVENTURE, PARTY, SPECIAL BOOK, or OPTIONS, and press the 2 Button to enter.
ADVENTURE:
The single player mode allows you to play as Sonic in the world of the Arabian Nights. Gain skills (Custom Actions) for Sonic so he can clear the Missions and save the book’s timeless charm from the evil genie.
PARTY:
One to four player Attractions that offer various Party Game competitions. Note that some Attractions and Party Games are only unlocked after certain requirements have been fulfilled.
SPECIAL BOOK:
A growing collection of movies and artwork can also be accessed from here. Note that the contents of the Special Book is based on the saved records of all your game data.
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sonic and the secret rings manual, sonic and the secret rings uk manual, sonic and the secret rings walkthrough pdf downloadFebruary 11, 2010 | Posted in Games, Software, Wii Manual
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